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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - SGPR spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92923#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - SGPR spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92923">bug 92923</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=120923" name="attach_120923" title="fix long buffer wait times observed in trace">attachment 120923</a> <a href="attachment.cgi?id=120923&action=edit" title="fix long buffer wait times observed in trace">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=92923&attachment=120923'>[review]</a>
fix long buffer wait times observed in trace
Hi pat, thanks for following up with this!
On Tonga, this trace runs into a variant of the compiler error you mentioned
earlier in the bug report due to limited SGPRs. This is something we still need
to address.
On Carrizo, I can run the trace and I notice an obvious buffer wait time
problem. Please try the quick-and-dirty patch I've attached. The trace is still
slow for me, but (a) it's a trace and (b) it's not a dGPU part, so I'd be
interested to hear how the in-game performance is for you with the patch.</pre>
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