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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c99">Comment # 99</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:dex+fdobugzilla@dragonslave.de" title="Daniel Exner <dex+fdobugzilla@dragonslave.de>"> <span class="fn">Daniel Exner</span></a>
</span></b>
<pre>Played a bit with GALLIUM_HUD.
Using:
GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes-moved;VRAM-usage+GTT-usage,GPU-load,temperature,shader-clock+memory-clock"
I can play for some minutes before the game crashes (but doesn't kill the box)
and the trace looks like this:
#0 0x00007f22458745ac hud_draw_string (radeonsi_dri.so)
#1 0x00007f2245874e28 hud_draw (radeonsi_dri.so)
I guess this is a GALLIUM_HUD bug.
Any metric that might be of particular interest?</pre>
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