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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c98">Comment # 98</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:dex+fdobugzilla@dragonslave.de" title="Daniel Exner <dex+fdobugzilla@dragonslave.de>"> <span class="fn">Daniel Exner</span></a>
</span></b>
<pre>glretrace -v from apitrace (5e96ed318db1ba8037eb402724bc052240ac9e05) still
crashes with the trace:
#0 0x00007f9d112fae6e __memcpy_sse2_unaligned (libc.so.6)
#1 0x00007f9d0caf3f5f u_upload_data (radeonsi_dri.so)
#2 0x00007f9d0caf5c88 u_vbuf_draw_vbo (radeonsi_dri.so)
#3 0x00007f9d0c95ae57 st_draw_vbo (radeonsi_dri.so)
#4 0x00007f9d0c92bad4 vbo_validated_drawrangeelements (radeonsi_dri.so)
Last output before crash:
965948 @3 glDrawRangeElementsBaseVertex(mode = GL_TRIANGLES, start = 0, end =
15, count = 30, type = GL_UNSIGNED_SHORT, indices = blob(60), basevertex = 0).
Kernel 4.4.0-rc8, Mesa 11.1.0
Game itself also still crashes.</pre>
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