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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - SGPR spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92923#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - SGPR spilling"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92923">bug 92923</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop.org@psycho3d.de" title="pat <freedesktop.org@psycho3d.de>"> <span class="fn">pat</span></a>
</span></b>
<pre>2048M VRAM
Test 1:
Version: OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-6f898f7)]
Patched with both patches you provided.
With patch: the graph spikes up to 45.5 MB during the loading screen, later it
stays at 0 byte. When I turn around it goes up to KB but not MB. Still around 3
FPS, up to 11 when looking at the sky.</pre>
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