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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93648#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">bug 93648</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=93648#c3">comment #3</a>)
<span class="quote">> I tested on a SNB and couldn't reproduce any artifacts on the apitrace
> (after forcing ARB_conservative_depth on). Even if I could, it'd be very
> surprising if the issues were related. Unless you have concrete evidence to
> the contrary, I'd keep it to one bug per issue that you see. Issues can be
> combined later on, but are difficult to break apart. Switching this one back
> to radeonsi.
>
> Any issues you see on other hardware should include an apitrace taken on
> that hw.</span >
I think Pierre was referring to <a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shaders output wrong vertices on Sandy Bridge"
href="show_bug.cgi?id=93418">bug #93418</a> it already has an apitrace for SNB I
tried it a while ago on my Ivy Bridge and it also worked fine there.</pre>
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