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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Second Life - Advanced Lighting Model shader fails to compile on Radeon SI driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93970#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Second Life - Advanced Lighting Model shader fails to compile on Radeon SI driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93970">bug 93970</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>There's a drirc entry for Second Life already:
<application name="Second Life"
executable="do-not-directly-run-secondlife-bin">
<option name="allow_glsl_extension_directive_midshader"
value="true" />
</application>
You could just add the other option there as well - no need to set them
globally (in fact, it might cause other things to break as a result - various
exts can cause older shaders to become invalid, as keywords are added/etc).</pre>
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