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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c111">Comment # 111</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>The apitrace-related crash from those earlier comments is not an XCOM bug.
However, if I recall correctly, XCOM issues DrawRangeElements calls with ranges
that are larger than necessary. This hurts performance slightly when vertex
data is not in VBOs; it is irrelevant when all vertex data is in VBOs.
I have been able to reproduce the lockup (thanks to Edwin), but it takes a
fairly long time inside the game to happen for me. With everything else that is
going on, I simple haven't yet had the time to collect enough information to
really understand what's going on.</pre>
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