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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419#c112">Comment # 112</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - XCOM: Enemy Unknown Causes lockup"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80419">bug 80419</a>
from <span class="vcard"><a class="email" href="mailto:kamil.paral@gmail.com" title="Kamil Páral <kamil.paral@gmail.com>"> <span class="fn">Kamil Páral</span></a>
</span></b>
<pre>(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=80419#c111">comment #111</a>)
<span class="quote">> However, if I recall correctly, XCOM issues DrawRangeElements calls with
> ranges that are larger than necessary.</span >
My understanding was that exactly the opposite was the issue - the game sends
indices outside of the specified bounds. Quoting Jose [1]:
"the application is giving a hint to the OpenGL driver that indices are between
0 and 215, but in fact in call 21933, the index at position 164 is 216, and
more later."
[1] <a href="https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366">https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366</a></pre>
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