Different surface types

Jon Smirl jonsmirl at gmail.com
Sat Apr 30 12:36:59 PDT 2005

On 4/30/05, Brian Paul <brian.paul at tungstengraphics.com> wrote:
> > Would the standalone world be simpler if there was just one kind of
> > surface that migrated to VRAM if it is going to be used?
> I don't know.  But I like the idea of separate types/functions for
> Pbuffers and screen surfaces because PBuffers have traditionally
> always been known as off-screen surfaces and there's some pbuffer
> operations (such as binding to textures) which don't seem appropriate
> for screen surfaces.

Why can't a screen surface be bound as a texture, for example a screen

> -Brian

Jon Smirl
jonsmirl at gmail.com

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