Different surface types
Jon Smirl
jonsmirl at gmail.com
Sat Apr 30 12:36:59 PDT 2005
On 4/30/05, Brian Paul <brian.paul at tungstengraphics.com> wrote:
> > Would the standalone world be simpler if there was just one kind of
> > surface that migrated to VRAM if it is going to be used?
>
> I don't know. But I like the idea of separate types/functions for
> Pbuffers and screen surfaces because PBuffers have traditionally
> always been known as off-screen surfaces and there's some pbuffer
> operations (such as binding to textures) which don't seem appropriate
> for screen surfaces.
Why can't a screen surface be bound as a texture, for example a screen
magnifier?
>
> -Brian
>
>
--
Jon Smirl
jonsmirl at gmail.com
More information about the dri-egl
mailing list