Sharing surfaces and multiple drivers

Jon Smirl jonsmirl at gmail.com
Sat Apr 30 16:42:38 PDT 2005


On 4/30/05, Brian Paul <brian.paul at tungstengraphics.com> wrote:
> > I was looking at EGLDisplay as having at least two devices, the
> > hardware one and the software renderer.
> 
> Not sure I understand.  The Mesa software renderer is included in each
> hardware driver.  Do you see a need to specifically create
> software-based rendering contexts/surfaces when there's hardware
> rendering available?

When all of your windows are being drawn to surfaces and then being
composited at a later stage it is easy to run of VRAM if you open 500
windows. XGL can fallback to software rendering when it runs out of
hardware surfaces.

-- 
Jon Smirl
jonsmirl at gmail.com


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