Xegl lives!

Jon Smirl jonsmirl at gmail.com
Wed May 25 21:20:38 PDT 2005


On 5/25/05, Dave Airlie <airlied at gmail.com> wrote:
> > >
> > > What OpenGL interfaces does OpenGL have that OpenGL-ES doesn't? is
> > > glitz targeted at OpenGL rather than OpenGL-ES, if I take a commerical
> > > OpenGL-ES implementation and add the screen setup stuff will it work?
> >
> > Turn your full OpenGL into OpenGL-ES with dogless.
> >

Make that...
Turn your full OpenGL into OpenGL-ES with dogless and then fix Xegl to
run on it.

That will bring you much closer to making Xegl work with opengl-es on
your ARM chip.

> 
> but that is of no use, if I have opengl-es... my question (that Adam
> answered correctly) was wether I could run Xgl on a standard OpenGL-ES
> implementation like one for an ARM, to which the answer is no... we
> would need to target glitz at an opengl-es profile...
> 
> So we probably shouldn't mention OpenGL-ES anymore until the above is
> true and state we need a full OpenGL stack with the "EGL"
> extensions...
> 
> Dave.
> 


-- 
Jon Smirl
jonsmirl at gmail.com


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