What is the status of EGL_MESA_screen_surface?
ajax at nwnk.net
Fri Feb 24 08:48:03 PST 2006
On Friday 24 February 2006 11:44, Adam Jackson wrote:
> On Thursday 23 February 2006 20:57, Paul Ramsey wrote:
> > > The idea is to provide a complete interface so the developer doesn't
> > > have to be concerned with any other lower-level native environment.
> > > The implementation of EGL_MESA_screen_surface (and EGL itself) might
> > > of course tie into a lower-level interface such as fbdev, or it might
> > > program the hardware directly. In any case, the EGL application
> > > developer doesn't have to care.
> > Having all of the functions have "egl" at the first three letters of the
> > name doesn't make it more complete. It just puts Khronos into the
> > business of designing minimalist window systems.
> Designing the API for, but sure.
> EGL is already being implemented as an opaque interface to the window
> system. All this does (or rather, is intended to do) is extend EGL just
> enough to be the window system on its own.
I should clarify that when I say "be the window system" I mean "set up the
framebuffer", not implement stacking or input or anything else.
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