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<TITLE>Re: What about cursor support?</TITLE>
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<P><FONT SIZE=2>On Tue, 2005-05-24 at 12:31 -0400, Adam Jackson wrote:</FONT>
<BR><FONT SIZE=2>> On Tuesday 24 May 2005 12:08, Michel Danzer wrote: </FONT>
<BR><FONT SIZE=2>> > On Mon, 2005-05-23 at 09:51 -0400, Matthias Hopf wrote: </FONT>
<BR><FONT SIZE=2>> > > And that's an important point. We can only draw the cursor using </FONT>
<BR><FONT SIZE=2>> > > OpenGL </FONT>
<BR><FONT SIZE=2>> > > if the Xserver is in control of all rendering - which won't be</FONT>
<BR><FONT SIZE=2>> the </FONT>
<BR><FONT SIZE=2>> > > case </FONT>
<BR><FONT SIZE=2>> > > as soon as direct rendering has been implemented for Xgl (some </FONT>
<BR><FONT SIZE=2>> > > extensions missing for that so far). </FONT>
<BR><FONT SIZE=2>> > </FONT>
<BR><FONT SIZE=2>> > With compositing, the X server renders everything in the visible</FONT>
<BR><FONT SIZE=2>> area of </FONT>
<BR><FONT SIZE=2>> > the screen, even with direct rendering.</FONT>
<BR><FONT SIZE=2>> </FONT>
<BR><FONT SIZE=2>> Or it should do, if Composite and GLX were integrated yet.</FONT>
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<P><FONT SIZE=2>They are in Xglx.</FONT>
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<P><FONT SIZE=2>-- </FONT>
<BR><FONT SIZE=2>Michel Danzer, Linux Software Engineering \ Tel: +1 905-882-2600</FONT>
<BR><FONT SIZE=2>ATI Technologies Inc., Markham, Ontario, Canada \ Extension: 3550</FONT>
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