<p dir="ltr"><br>
Le 16 août 2015 19:20, "Rob Clark" <<a href="mailto:robdclark@gmail.com">robdclark@gmail.com</a>> a écrit :<br>
><br>
> On Sun, Aug 16, 2015 at 12:55 PM, Manuel Sabban <<a href="mailto:manu@sabban.eu">manu@sabban.eu</a>> wrote:<br>
> > On 14/08/2015 21:40, Rob Clark wrote:<br>
> >><br>
> >> (If you do get a build of kodi w/ gl/glx instead of gles/egl, I<br>
> >> suspect it will work just fine. Should be a better tested<br>
> >> configuration.)<br>
> >><br>
> ><br>
> > Yes, it works. Thanks.<br>
><br>
> awesome, that is great news :-)<br>
><br>
> Someone probably should report a bug to the kodi folks, since it seems<br>
> like a pretty silly / easy-to-fix issue (missing eglMakeCurrent()<br>
> calls)<br>
><br>
> > I am now working of a functional debian package with your patch :<br>
> > default debian's kodi assumes arm=gles and has weird build-dependencies...<br>
><br>
> yeah, it would be nice if stuff didn't automatically assume arm==gles,<br>
> since that leaves us with less well tested codepaths from various<br>
> upstream projects. IIRC, the linaro folks already ran into a similar<br>
> issue at least once since ubuntu/debian gstreamer builds assumed<br>
> arm==gles (which enabled some broken gl-sink code paths)</p>
<p dir="ltr">Yes, indeed in gst-bad, and a few other places like cogl package.</p>
<p dir="ltr">For kodi i would be interested to publish the debian package in the linaro repo:</p>
<p dir="ltr"><a href="http://repo.linaro.org/ubuntu/qcom-overlay/">http://repo.linaro.org/ubuntu/qcom-overlay/</a></p>
<p dir="ltr">Unless you are already planning to submit your changes in Debian already.. </p>
<p dir="ltr">><br>
> BR,<br>
> -R<br>
><br>
> > Best regards,<br>
> > Manuel Sabban<br>
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