Modern OpenGL free documentation
beuc at beuc.net
Mon Aug 29 15:41:47 PDT 2011
OpenGL 2.x introduces a programmable pipeline with the new shaders
system, and is notably available in mobile devices (OpenGL ES 2) as
well as more recently in WebGL.
I was looking for free documentation on this "modern" OpenGL 2.x, and
was disappointed to find little of it: most of what I found was using
the "legacy" 1.x API, and the rest was non-free. It's a gap to fill
for the free gaming scene!
Consequently I started a on-going series of tutorials at WikiBooks
(CC-BY-SA) beginning from scratch:
The code samples are in the public domain:
Comments and contributions welcome :)
What do you think of it?
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