[Glamor] [PATCH 08/15] glamor_composite: Fix one bug when we have too more vertices.

zhigang.gong at linux.intel.com zhigang.gong at linux.intel.com
Fri Jan 20 00:52:06 PST 2012


From: Zhigang Gong <zhigang.gong at linux.intel.com>

Signed-off-by: Zhigang Gong <zhigang.gong at linux.intel.com>
---
 src/glamor_render.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glamor_render.c b/src/glamor_render.c
index abc0f06..481438f 100644
--- a/src/glamor_render.c
+++ b/src/glamor_render.c
@@ -1073,7 +1073,7 @@ glamor_composite_with_shader(CARD8 op,
 	}
 
 	nrect_max = (vert_stride * nrect) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
-			 (GLAMOR_COMPOSITE_VBO_VERT_CNT / 6) : nrect;
+			 (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nrect;
 
 	while(nrect) {
 		int mrect, rect_processed;
-- 
1.7.4.4



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