[Bug 706566] d3dvideosink: bufferpool implementation does not work well with device-lost/resets

GStreamer (bugzilla.gnome.org) bugzilla at gnome.org
Thu Aug 22 07:21:36 PDT 2013


https://bugzilla.gnome.org/show_bug.cgi?id=706566
  GStreamer | gst-plugins-bad | 1.x

--- Comment #2 from Andoni Morales <ylatuya at gmail.com> 2013-08-22 14:21:32 UTC ---
I believe using the Managed pool can do the trick here and using textures
instead offscrean surfaces, that can only be used with the default pool.
I believe this is the closest thing we can have for direct rendering. If I
understand the docs correctly, textures can be allocated in the device memory
space when there is enough room and they will be automatically managed with
devices lost, copied back to main memory and restored after the device is
reset.

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