[Bug 727324] New: gst-launch-1.0 --gst-debug-level=3 videotestsrc ! glimagesink doesn't want to preroll.
GStreamer (bugzilla.gnome.org)
bugzilla at gnome.org
Sat Mar 29 18:46:25 PDT 2014
https://bugzilla.gnome.org/show_bug.cgi?id=727324
GStreamer | gst-plugins-gl | git
Summary: gst-launch-1.0 --gst-debug-level=3 videotestsrc !
glimagesink doesn't want to preroll.
Classification: Platform
Product: GStreamer
Version: git
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: Normal
Component: gst-plugins-gl
AssignedTo: gstreamer-bugs at lists.freedesktop.org
ReportedBy: ecrawa at gmail.com
QAContact: gstreamer-bugs at lists.freedesktop.org
GNOME version: ---
Hi,
Blow is the debug message and I added lots of FIXME message:
Setting pipeline to PAUSED ...
0:00:00.022809182 48294 0x1378de0 FIXME default
gstglapi.c:100:gst_gl_api_from_string: apis_s:(null)
0:00:00.022873273 48294 0x1378de0 FIXME default
gstglapi.c:132:gst_gl_api_from_string: return 0x-0000001
0:00:00.022884682 48294 0x1378de0 FIXME glcontext
gstglcontext.c:713:gst_gl_context_create_thread: compiled_api_s:opengl opengl3
0:00:00.022895931 48294 0x1378de0 FIXME glcontext
gstglcontext.c:733:gst_gl_context_create_thread: Attempting to create opengl
context. user chosen api(s) (any), compiled api support (opengl opengl3)
0:00:00.030695445 48294 0x1378de0 FIXME default
egl/gstglcontext_egl.c:264:gst_gl_context_egl_create_context: egl initialized,
version: 1.4
0:00:00.030748211 48294 0x1378de0 FIXME default
egl/gstglcontext_egl.c:302:gst_gl_context_egl_create_context: Using OpenGL
0:00:00.030805012 48294 0x1378de0 FIXME default
egl/gstglcontext_egl.c:192:gst_gl_context_egl_choose_config: config set:
140168338287856, 1
0:00:00.037863172 48294 0x1378de0 FIXME default
egl/gstglcontext_egl.c:336:gst_gl_context_egl_create_context: gl context
created: 140168338308816
0:00:00.039059286 48294 0x1378de0 FIXME default
egl/gstglcontext_egl.c:392:gst_gl_context_egl_create_context: surface created
0:00:00.039077912 48294 0x1378de0 FIXME glcontext
gstglcontext.c:742:gst_gl_context_create_thread: created
context:GstGLContextEGL
0:00:00.039467836 48294 0x1378de0 FIXME glcontext
gstglcontext.c:758:gst_gl_context_create_thread: available GL APIs: opengl
0:00:00.039492127 48294 0x1378de0 FIXME glcontext
gstglcontext.c:599:_create_context_opengl: GL_VERSION: 2.1 Mesa 9.2.1
0:00:00.039497568 48294 0x1378de0 FIXME glcontext
gstglcontext.c:601:_create_context_opengl: GL_SHADING_LANGUAGE_VERSION: 1.20
0:00:00.039504555 48294 0x1378de0 FIXME glcontext
gstglcontext.c:602:_create_context_opengl: GL_VENDOR: VMware, Inc.
0:00:00.039512736 48294 0x1378de0 FIXME glcontext
gstglcontext.c:603:_create_context_opengl: GL_RENDERER: Gallium 0.4 on SVGA3D;
build: RELEASE;
Pipeline is PREROLLING ...
0:00:00.040508541 48294 0x1378e30 FIXME default
gstutils.c:3630:gst_pad_create_stream_id_internal:<videotestsrc0:src> Creating
random stream-id, consider implementing a deterministic way of creating a
stream-id
Got context from element 'glimagesink0': gst.gl.GLDisplay=context,
gst.gl.GLDisplay=(GstGLDisplay)NULL;
0:00:00.042068466 48294 0x1378e30 FIXME glimagesink
gstglimagesink.c:393:_ensure_gl_setup: IN
0:00:00.042124779 48294 0x1378e30 FIXME glupload
gstglupload.c:567:gst_gl_upload_init_format: IN
0:00:00.042134866 48294 0x1378e30 FIXME glupload
gstglupload.c:530:_gst_gl_upload_init_format_unlocked: IN
0:00:00.042273805 48294 0x1378de0 FIXME glupload
gstglupload.c:1135:_init_upload_fbo: context:GstGLContextEGL,
GstGLUpload:GstGLUpload
0:00:00.042357593 48294 0x1378de0 WARN default
gstglutils.c:353:gst_gl_context_set_error: Context, EXT_framebuffer_object
supported: no
0:00:00.042480709 48294 0x1378e30 WARN glimagesink
gstglimagesink.c:418:_ensure_gl_setup:<glimagesink0> error: Failed to init
upload
ERROR: from element /GstPipeline:pipeline0/GstGLImageSink:glimagesink0: Failed
to init upload
Additional debug info:
gstglimagesink.c(418): _ensure_gl_setup ():
/GstPipeline:pipeline0/GstGLImageSink:glimagesink0
ERROR: pipeline doesn't want to preroll.
Setting pipeline to NULL ...
Freeing pipeline ...
Any ideas? Thank you!
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