[Bug 739681] GstGL: let applications use the glimagesink's output texture
GStreamer (GNOME Bugzilla)
bugzilla at gnome.org
Sat Mar 14 11:03:24 PDT 2015
https://bugzilla.gnome.org/show_bug.cgi?id=739681
Julien Isorce <julien.isorce at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #6 from Julien Isorce <julien.isorce at gmail.com> ---
commit 7dd3a2ec9e27473bde9f636581fd7e71d59d1df3
Author: Julien Isorce <j.isorce at samsung.com>
Date: Sat Mar 14 15:38:28 2015 +0000
gl/examples: add sdlshare2 that uses glimagesink to output textures
https://bugzilla.gnome.org/show_bug.cgi?id=739681
commit f8fca66fb94618ef8c624e321da7adc7af6b469e
Author: Julien Isorce <j.isorce at samsung.com>
Date: Sat Mar 14 16:30:42 2015 +0000
glimagesink: keep window invisible when sharing output
https://bugzilla.gnome.org/show_bug.cgi?id=739681
commit 0150255a46da756f42e6f2e3776e2d39ed70dcec
Author: Julien Isorce <j.isorce at samsung.com>
Date: Sat Mar 14 15:16:55 2015 +0000
glimagesink: provide GstSample in client-draw signal
Instead of prividing texture and size directly.
And apply changes to examples.
https://bugzilla.gnome.org/show_bug.cgi?id=739681
In this end I kept the name "client-draw" for the signal but I changed the
signature to use GstSample.
Also sdlshare2 example demonstrates how to use glimagesink to output texture in
sdl having context sharing setup.
(for glx it makes only the window unvisible for we should use pbuffer for real
offscreen. Though we already have this offscreen support for egl. See #704807)
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