[Bug 739681] GstGL: let applications use the glimagesink's output texture

GStreamer (GNOME Bugzilla) bugzilla at gnome.org
Sat Mar 14 11:03:24 PDT 2015


https://bugzilla.gnome.org/show_bug.cgi?id=739681

Julien Isorce <julien.isorce at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #6 from Julien Isorce <julien.isorce at gmail.com> ---
commit 7dd3a2ec9e27473bde9f636581fd7e71d59d1df3
Author: Julien Isorce <j.isorce at samsung.com>
Date:   Sat Mar 14 15:38:28 2015 +0000

    gl/examples: add sdlshare2 that uses glimagesink to output textures

    https://bugzilla.gnome.org/show_bug.cgi?id=739681

commit f8fca66fb94618ef8c624e321da7adc7af6b469e
Author: Julien Isorce <j.isorce at samsung.com>
Date:   Sat Mar 14 16:30:42 2015 +0000

    glimagesink: keep window invisible when sharing output

    https://bugzilla.gnome.org/show_bug.cgi?id=739681

commit 0150255a46da756f42e6f2e3776e2d39ed70dcec
Author: Julien Isorce <j.isorce at samsung.com>
Date:   Sat Mar 14 15:16:55 2015 +0000

    glimagesink: provide GstSample in client-draw signal

    Instead of prividing texture and size directly.
    And apply changes to examples.

    https://bugzilla.gnome.org/show_bug.cgi?id=739681



In this end I kept the name "client-draw" for the signal but I changed the
signature to use GstSample.

Also sdlshare2 example demonstrates how to use glimagesink to output texture in
sdl having context sharing setup.

(for glx it makes only the window unvisible for we should use pbuffer for real
offscreen. Though we already have this offscreen support for egl. See #704807)

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