[gst-devel] Ixion player on Windows
sebastien at moutte.net
Thu Jan 5 03:14:20 CET 2006
We choosed Visual studio 6.0 because most of distributed win32 packages
of gstreamer's dependencies are built with mingw or vs6 and linked to
msvcrt.dll which is a system dll.
msvcr71.dll is not a system dll and you need to include it with the
package build with vs7.1 :(
Have you built all win32 compliant gstreamer plugins with vs7.1 ?
I know a way to force vs7.1 to link on msvcrt.dll instead msvcrt71.dll
but it's not really clean.
Sergey Scobich wrote:
>I have successfully compiled all needed dependencies and gstreamer using
>Visual Studio.NET 2003 and msvcr71.dll for debugging right from IDE.
>But I'm afraid that these binaries will not be compatible with yours
>dependencies that are built with msvcrt.dll.
>And as a result there must be two dependences archives for building
>gstreamer in Windows world. :-(
>From: gstreamer-devel-admin at lists.sourceforge.net
>[mailto:gstreamer-devel-admin at lists.sourceforge.net] On Behalf Of Sebastien
>Sent: Thursday, January 05, 2006 12:50 PM
>To: Michal Benes
>Cc: gstreamer-devel at lists.sourceforge.net
>Subject: Re: [gst-devel] Ixion player on Windows
>I've just tried the binary package, it doesn't work for me.
>There are some dependancies problems. libgmodule and libgthread are
>missing from your lib folder, i've tried to install it from the official
>win32 binary package (version 220.127.116.11) but you aren't using the same
>glib dependancies as this package. for i.e, your glib links on
>libiconv-2.dll and libintl-2.dll while the glib for win32 glib package
>links on intl.dll, iconv.dll ...
>I don't really know what are the library name we "must" use, i guess you
>have built these libraries from sources.
>I've already encountered these libraries names problem while trying to
>use some of the plugins built with your mingw dev environment in my vs6
>environment as i am using the distributed win32 packages with .dll,
>.def, .lib files of the libraries needed to build gstreamer.
>It will be great if we can use the same dependancies names for vs6 and
>mingw builds then we can easily test binaries between the both dev
>On my side, i can update the vs6 project files ...
>Let me know what's the best solution.
>Michal Benes wrote:
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