[gst-devel] video sink to update OpenGL texture?
julien.isorce at gmail.com
Wed Mar 25 19:16:34 CET 2009
note that you can already try the first solution I suggested in the last
Use glfilterapp (see the link I past in last mail), then in the drawcallback
you have to call src = glGetCurrentContext(), then glCopyContext(src, dst,
...), just one time.
You can also use dst = glGetCurrentContext() in your gl framework thread,
to get the gestination.
Let me know if it works.
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