[gst-devel] How to temporarily disable drawing in the directdrawsink?

Hoyt, David hoyt6 at llnl.gov
Tue Aug 3 19:42:01 CEST 2010


It's entirely possible if there was a bug in directdrawsink that caused incoming frames to be discarded or not drawn. I'm not sure about directdraw, but in direct3d if you've lost the d3d device object (due to another app going to fullscreen, a UAC prompt, etc.), then incoming frames won't be drawn until you reset the device and redraw. Directdraw may have something similar.

When do you notice this happening? And can you reproduce it reliably and consistently?

Just FYI -- the direct3d video sink in the ossbuild repo. correctly handles these scenarios. 

-----Original Message-----
From: wl2776 [mailto:wl2776 at gmail.com] 
Sent: Tuesday, August 03, 2010 5:05 AM
To: gstreamer-devel at lists.sourceforge.net
Subject: [gst-devel] How to temporarily disable drawing in the directdrawsink?


Is it possible to have a frozen frame on the screen, while the pipeline is
playing?

I am using playbin2 and directdrawsink as the video sink.
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