Reasons for losing a clock?

Sebastian Dröge sebastian at centricular.com
Mon Jan 26 07:16:31 PST 2015


On Mo, 2015-01-26 at 06:27 -0800, Ralph wrote:
> > You mean when you change the pipeline state from PAUSED to READY?
> > That would be expected.
> > Or how/when does the pipeline go back to READY after it was running
> > already?
> 
> No, the state change is from READY to PAUSED, the clock is lost even before
> I start to play.

Then your problem will be unrelated to the clock. There is no clock
before PAUSED state at all and it will only be selected when going to
PAUSED.

For the actual problem, without a testcase this will be difficult to
diagnose. You could check in the debug logs in the basesink based
elements why synchronization happens at a different speed than expected,
e.g. if accidentially a wrong rate is in any of the segments.

-- 
Sebastian Dröge, Centricular Ltd · http://www.centricular.com
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