iMX6 hardware decode issue on Android

Nicolas Dufresne nicolas.dufresne at collabora.com
Fri Sep 4 08:08:21 PDT 2015


Le vendredi 04 septembre 2015 à 16:02 +0200, Carlos Rafael Giani a
écrit :
> Well the main problem was that the Vivante stuff can implicitely do
> color space conversion, transparently exposing YUV textures as RGB(A)
> ones to OpenGL ES shaders, and this is not possible with this meta,
> since you cannot specify two caps (the input format - typically some
> YUV format - and the format that the glimagesink textures - some RGB
> format).

That's something you can negotiate. This is the same thing with VAAPI
btw. Use a caps feature "meta:GLUpload" and if you have this feature,
set format=RGBA. Same as gtreamer-vaapi here.

Nicolas
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