Can playbin2 support both decoder and decodesink? I mean if both of them are available, can I decide the playbin2 behavior that whic element can be used by some methods? I find some signals in decodebin2, such as "autoplug-factories", "autoplug-select", can I use it?<br>
<br>Zhao Liang<br><br><div class="gmail_quote">2009/2/21 Michael Smith <span dir="ltr"><<a href="mailto:msmith@xiph.org">msmith@xiph.org</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">On Fri, Feb 20, 2009 at 5:35 PM, Liang Zhao <<a href="mailto:liangzhao.bit@gmail.com">liangzhao.bit@gmail.com</a>> wrote:<br>
> Hi Mike,<br>
><br>
> Thanks.<br>
><br>
> so playbin must add a audiobin after decoder? If that, that means our<br>
> audiosink can not work with playbin?<br>
<br>
</div>playbin always decodes the audio fully, to raw PCM. So you probably<br>
can't use it in your case.<br>
<div class="Ih2E3d"><br>
><br>
> playbin2 is not stable in its description, and not used by many players such<br>
> as totem, so what can I do?<br>
<br>
</div>It's not guaranteed to be entirely API-stable (properties, signals,<br>
might change in future versions), but as far as code stability goes,<br>
it's perfectly ok.<br>
<br>
Some players do use it (e.g. Songbird, the player I work on, uses it<br>
on windows, linux, and macos).<br>
<br>
Mike<br>
</blockquote></div>