Hi,<br><br>I'm trying to use Gstreamer to display video in a presentation tool which is written in python and uses OpenGL for rendering. For displaying video, the idea is to update an associated OpenGL texture after a frame has been decoded. Can anyone tell me how this is best done. I was looking for something like a "memory video sink" from where I can grab the video frame after it has been decoded and update the OpenGL texture. Ideally the sink would also support synchronization from the client.<br>
<br>Thanks,<br><br>Martin<br><br><br>