see cluttershare example in gst-plugins-gl/tests/examples/clutter<br><br>A texture is created from gst-gl (from our own gl context) and then you can use it in an external opengl context, clutter context in this example. But it can be SDL or anything else.<br>
It uses opengl context sharing.<br><br>Julien<br><br><div class="gmail_quote">2009/8/13 Kiju <span dir="ltr"><<a href="mailto:kiju98@gmail.com">kiju98@gmail.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
Hi Andres,<br>
<br>
Looks like you are doing what I want to do. Did this approach work? Or do<br>
you recommend any other way?<br>
<br>
Thanks in advance.<br>
<br>
Kiju<br>
<div><div></div><div class="h5"><br>
<br>
acolubri wrote:<br>
><br>
> Great, I'll test this approach soon and keep you posted about the results.<br>
><br>
> Thanks a lot for your help!<br>
><br>
> Julien Isorce wrote:<br>
>><br>
>> note that you can already try the first solution I suggested in the<br>
>> last mail:<br>
>><br>
>> Use glfilterapp (see the link I past in last mail), then in the<br>
>> drawcallback you have to call src = glGetCurrentContext(), then<br>
>> glCopyContext(src, dst, ...), just one time.<br>
>><br>
>> You can also use dst = glGetCurrentContext() in your gl framework<br>
>> thread, to get the gestination.<br>
>><br>
>> Let me know if it works.<br>
>><br>
>> Julien<br>
>><br>
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