Hi,<br><br><div class="gmail_quote">2010/9/29 Antoni Silvestre Padrós <span dir="ltr"><<a href="mailto:antoni.silvestre@gmail.com">antoni.silvestre@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Hello, can the gst-plugins-gl be compiled for embedded devices that only have egl and opengl es?</blockquote><div> </div><div>yes <br><br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div>When I run the configure script it looks like everything's fine however when I compile it I see that the code has non-compatible opengl es directives like GL_QUADS.<br></div></blockquote><div> </div><div>This is not normal. I mean if ES is detected then it only compiles the code that is ES - compatible.<br>
Could you send us the log when running configure script and then the exact compile error.<br><br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div>Maybe I should pass something to the configure script or is it that it really needs to have regular openGL?</div></blockquote><div> </div><div>no <br><br>Sincerely<br>Julien<br><br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div><br></div><div>Thanks,</div><div>Toni Silvestre<br></div></blockquote></div><br>