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<p>I'm writing a server that broadcasts to multiple PulseAudio sinks
over the network.</p>
<p>It works great when it works. :) Except that it does not tolerate
network failure nicely: it's enough for one of the sinks to go
down, and the stream stops for *all* sinks. In fact, the pipeline
won't even start playing if one of the sinks cannot connect.<br>
</p>
<p>The pipeline looks like this:</p>
<p><tt>playbin2 ! tee ! valve ! queue ! pulsesink</tt></p>
<p>Where the "! valve ! queue ! pulsesink" branch is duplicated for
each sink, and in each branch is contained in bin. (I need the
valve in order to allow for safe removal these branches while
playing.)<br>
</p>
<p>The easiest way to test this is to create a pipeline with two
such branches, where one branch points to a network host that
doesn't exist. The pipeline won't play.</p>
<p>Any ideas on how to proceed? I don't even know which element is
the stubborn one here. I just want the pipeline to ignore the
"bad" sink and work around it!<br>
</p>
<p>-Tal<br>
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<p><br>
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