<span class="Apple-style-span" style>Thanks for the input.</span><br style><br style><span class="Apple-style-span" style>Unfortunately, I still don&#39;t have any hints as to how to get the play </span><span class="Apple-style-span" style>time in the original source file.</span><br style>

<br style><span class="Apple-style-span" style>Doing back-of-the-envelope calculations on the client is not an </span><span class="Apple-style-span" style>option, I need the actual playing time, with a precision of cents of </span><span class="Apple-style-span" style>second.</span><div>

<font class="Apple-style-span" color="#222222" face="arial, sans-serif"><br></font></div><div><font class="Apple-style-span" color="#222222" face="arial, sans-serif">Any idea?<br></font><br><div class="gmail_quote">On Tue, Jan 24, 2012 at 16:08, Stefan Sauer <span dir="ltr">&lt;<a href="mailto:ensonic@hora-obscura.de">ensonic@hora-obscura.de</a>&gt;</span> wrote:<br>

<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><u></u>

  
    
  
  <div bgcolor="#ffffff" text="#000000"><div class="im">
    On 01/24/2012 03:49 PM, Bruno Gonzalez wrote:
    <blockquote type="cite"><span>Hi,</span><br>
      <br>
      <span>I have a server-client
        video streaming using gstreamer and RTP. So basically:</span><br>
      <span>[source storage] --&gt;
        [server] ---------&gt; [client] --&gt; [frames rendered</span><br>
      <span>on screen]</span><br>
      <br>
      <span>Is there any way to know,
        for each rendered frame, what was the</span><br>
      <span>original playing time in
        the video source of the server?</span><br>
      <br>
      <span>For example.</span><br>
      <span> - At 10 fps, after 30
        seconds of playing, the &quot;playing time&quot; would be</span><br>
      <span>300.0 seconds.</span><br>
      <span> - But if the network is
        slow, the playing time could very well be</span><br>
      <span>only 276.4 seconds.</span><br>
      <span> - Or maybe some frames
        could be lost if using UDP.</span><br>
      <span> - Also, if the source
        storage has variable framerate, I cannot use</span><br>
      <span>&quot;10fps&quot; or any other
        average fps for any calculations.</span><br>
    </blockquote>
    <br></div>
    video is synchronized to the clock. That is after 30 sec of playing
    time the video is more or less at 30s. If the network is slow, it is
    likely that some frames have been skipped.<br>
    <br>
    Stefan<br>
    <br>
    <blockquote type="cite"><div class="im">
      <br>
      <span>How could this be
        achieved?</span><br>
      <br>
      <span>Thanks!</span><br clear="all">
      <div><br>
      </div>
      -- <br>
      Saludos,<br>
           Bruno González<br>
      <br>
      _______________________________________________<br>
      Jabber: stenyak AT <a href="http://gmail.com" target="_blank">gmail.com</a><br>
      <a href="http://www.stenyak.com" target="_blank">http://www.stenyak.com</a><br>
      </div><pre><fieldset></fieldset>
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</pre>
    </blockquote>
    <br>
  </div>

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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>Saludos,<br>     Bruno González<br><br>_______________________________________________<br>Jabber: stenyak AT <a href="http://gmail.com" target="_blank">gmail.com</a><br>

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