Greetings GStreamer developers, <div><br></div><div>I just wanted to give a short overview of my GSoC project this summer with Buzztard and what I accomplished along the way. </div><div><br></div><div>I first created an AudioSynth base class to allow the creation of new synthesizers in the future much simpler. This was then implemented within Buzztard by simsyn and fluidsynth, and Stefan later built a nifty SIDsynth using it. Next up was replacing the hard coded pipeline with EncodeBin and EncodingProfiles. The final task I worked on was creating a sort of pattern-based ControlSource that, based on a timestamp, computes which event should be active in the sequence. The ControlSource is still not 100% complete, and has me hooked on finishing it! </div>
<div><br></div><div>I greatly enjoyed my overall experience and love how active this community is, you will continue to see me around I'm sure.</div><div><br></div><div>Tom<br><div><br></div><div><br></div></div>