Hi Chris, <br><br>I have build the QtGstreamer successfully and am using it. <br><br>Here are the steps I have followed. <br><br>I have used cmake to build the QtGstreamer and the compiler is Visual Studio.<br><br>To create release build, please use <span style="font-size:15px;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline" id="internal-source-marker_0.037466294425754776">cmake --build . --target install --config Release</span><br>
<br>Regards<br>Dinesh P<br><br><br><br><br><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, Dec 7, 2012 at 8:00 PM, Chris Boucher <span dir="ltr"><<a href="mailto:chris@thebouchers.com" target="_blank">chris@thebouchers.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
I'm trying to build QtGStreamer on Windows against the <a href="http://gstreamer.com" target="_blank">gstreamer.com</a><br>
SDK. I've applied the recent git changes (the setenv and<br>
GL_CLAMP_TO_EDGE fixes), followed the instructions on the wiki and it<br>
builds and works fine.<br>
<br>
However, when I try to make a release build by adding<br>
-DCMAKE_BUILD_TYPE=Release to the cmake command line, it still<br>
generates debug dlls - the files are the same size and the build log<br>
says "Build started: Project: QtGStreamer, Configuration: Debug<br>
Win32".<br>
<br>
Is there some trick I'm missing?<br>
<br>
Thanks in advance,<br>
Chris.<br>
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</blockquote></div><br></div>