<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Tue, May 14, 2013 at 4:35 AM, Ian Davidson <span dir="ltr"><<a href="mailto:id012c3076@blueyonder.co.uk" target="_blank">id012c3076@blueyonder.co.uk</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">Just a thought. Does the time taken to render depend on what is being rendered? For example, if one 'nth' of the total picture happened to be 'clear blue sky', it would (possibly) be quicker to render than another 'nth' which contained lots of detail. Since both pieces start to be rendered at about the same time (remembering that the computer only has so many CPUs actually available), that could allow the 'easy' pieces to be displayed before the 'complicated' bits - and sometimes that might be noticeable.<br>
</div><br clear="all"></blockquote></div>Alas, this *is* a possible scenario. I know that the X drivers for the zero clients use a lossy video encoding to compress output frames for transmission over the wire and the target devices need to decode that and then display the results. Obviously a simple blue sky is likely to be easier and faster to encode/decode that a complex scene, but I don't see what I could do about this that wouldn't be prohibitively expensive.<br>
<br>That said, evidence so far is that this is NOT the ultimate cause of our issue as we often see the frame sync issue between two scenes of approximately the same complexity. Then again, that might just be because one frame of blue sky looks pretty much like another, so one wouldn't be as likely to notice frame jitter there.<br>
</div><div class="gmail_extra"><br><br>-- <br>Stirling Westrup<br>Programmer, Entrepreneur.<br><a href="https://www.linkedin.com/e/fpf/77228" target="_blank">https://www.linkedin.com/e/fpf/77228</a><br><a href="http://www.linkedin.com/in/swestrup" target="_blank">http://www.linkedin.com/in/swestrup</a><br>
<a href="http://technaut.livejournal.com" target="_blank">http://technaut.livejournal.com</a><br><a href="http://sourceforge.net/users/stirlingwestrup" target="_blank">http://sourceforge.net/users/stirlingwestrup</a>
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