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<div class="moz-cite-prefix">Hey Sebastian and LRN,<br>
<br>
Thank you both for responding and curing me of further ignorance.
There are just a few things I'm still hazy about, so I hoping you
won't mind helping my understanding a bit more.<br>
<br>
As as I see it - my current predicament is that I'd like to use
GStreamer to stream a small video file on to a texture in OpenGL.
Gstreamer already has some awesome source code (in the form of
filters/sinks) that accomplish exactly that. Here come the parts
I'm still unsure if I'm clear on...<br>
<br>
1) But the specific source code that does this is not present in
the currently available Win32 compiled release of GStreamer,
correct? Although a lot of other plugins are - but the GL based
plugins have perhaps just recently been completed/ or is too
esoteric to include in a build available for all?<br>
<br>
2) Although I really only need to compile the GL based plugins -
seeing as the rest of Gstreamer comes pre-compiled, it's perhaps
easiest to recompile the whole thing including the plugins
because...? I'm not sure why... Perhaps the documentation for
compiling it all from the bottom applies to the SDK as a whole and
is therefore easier to follow?<br>
<br>
3) Finally, I guess this only applies to LRN - you mentioned
Sbuild. Seems nice, but if I understand the system correctly, it
eases building stuff it's pre-configured for? However, I couldn't
spot the GL plugins being mentioned in the pre-configurations, so
I'd also be trying to get that to work I'm guessing?<br>
<br>
Thanks!<br>
Gazoo<br>
<br>
On 11-10-2013 16:54, Sebastian Dröge [via GStreamer-devel] wrote:<br>
</div>
<blockquote style='border-left:2px solid #CCCCCC;padding:0 1em' cite="mid:1381477839.2694.7.camel@thor.lan" type="cite">
On Fr, 2013-10-11 at 14:32 +0900, Lasse Laursen wrote:
<div class="shrinkable-quote">
<div class="shrinkable-quote"><br>
> On 10-10-2013 18:04, Sebastian Dröge wrote:
<br>
> > Ah you're building with Visual Studio... I don't
think the project files
<br>
> > in there are up-to-date, so most probably won't
work.
<br>
> >
<br>
> > For configure and the other things you need MinGW
and MSys, yes. That's
<br>
> > currently the only build system that is properly
maintained.
<br>
> Ok. I see I have no choice but to submit. Having done so
I've grabbed <br>
> both MinGW and Msys along with the GTK pre-compiled
binaries. I will say <br>
> this once here and get it done with - the documentation
relating to <br>
> these three pieces of software and how they inter-operate
is <br>
> frustratingly sparse, confusing and often out of date.
</div>
</div>
The easiest solution would probably be to use the cerbero tool:
<br>
<a moz-do-not-send="true"
href="http://cgit.freedesktop.org/gstreamer/sdk/cerbero/"
target="_top" rel="nofollow" link="external">http://cgit.freedesktop.org/gstreamer/sdk/cerbero/</a><br>
<br>
This is also used to build the GStreamer binaries on
<br>
gstreamer.freedesktop.org. There is some documentation about how
to use
<br>
it on docs.gstreamer.com.
<br>
<br>
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