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Dear other Gstreamer devels,<br>
<br>
First of all - congrats on making a 1.4.0 release. I much appreciate
all the hard work you chaps and chapettes are putting into this fine
SDK! I'm putting GStreamer to work in my project for the past year,
and I hope to really ramp up its work load in the coming weeks.<br>
<br>
Now - I know it's not really polite conversation to refer to the
black-sheep bad plugins, but since I'm not really whining and
moaning about quality I thought it might still be ok... If I've
understood things correctly, there is a real glimagesink available
which should work in some shape or form, ready for me to pipe the
result of a gstreamer pipeline directly into a part of an OpenGL
window, correct?<br>
<br>
Even if the answer is yes - would there be any other
proper/concievable way of doing this without the use of a generic
appsink that then just manually copies the data into an OpenGL
texture?<br>
<br>
I looked deeper into this half a year ago, and thought I remembered
seeing some tutorials about letting Gstreamer own a small portion in
a windows windo, and letting it do its thing, but I've not been able
to come up with anything while I searched today. Is it even possible
to to pipe gStreamers output directly into a window it does not
itself create, without the use of an appsink or the likes?<br>
<br>
Regards,<br>
Lasse<br>
<br>
<div class="moz-signature">-- <br>
Lasse Farnung Laursen<br>
Post.doc at the University of Tokyo<br>
<a href="http://www.lasselaursen.com">www.lasselaursen.com</a><br>
FB: <a href="https://www.facebook.com/lasse.laursen">lasse.laursen
</a><br>
Twitter: <a href="https://twitter.com/PMP_J">@PMP_J</a></div>
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