<div dir="ltr">Hi all, <div><br></div><div>Let me just ask something somehow related with this post. </div><div><br></div><div>If I use an MK808 with an web cam I can't use video4linux to acess the stream? or the previous suggestion was in the context of using the device camera with the plugin. </div><div><br></div><div>Thanks in advance,</div><div>Joao.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, May 27, 2015 at 8:58 PM, Chuck Crisler <span dir="ltr"><<a href="mailto:ccrisler@mutualink.net" target="_blank">ccrisler@mutualink.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div>No, I haven't selected a Windows tablet yet. My goal is to learn Java and mobile programming, starting with Android (because I own an Android phone), then Windows/Windows tablet and Linux/Java, with an emphasis on multimedia. GStreamer is the best multimedia platform around (that I know of) and is (somewhat) portable across those platforms. As a personal goal I am working to develop a video conferencing app that runs on those platforms, simply because I am familiar with GStreamer and have worked in video conferencing for many years. This is a personal/professional development project.<br><br></div>I had already thought of the appsrc approach. My only concern is whether or not Android allows me access to the image buffers. I have an app that displays from a camera now, so I have the structure and the correct callback, but haven't checked to verify access to the actual buffer - tonight's project. Android seems to be rather paranoid and restricts access to many things, either to make development *VERY* easy (once you figure it out) or for security.<br><br></div><div>As far a writing a 'proper' source element...well I spent many years working on lower level Windows video (DX and DirectShow). So I may take that on along with first attempting to finish the camera work you began. I really want to use the same basic pipeline on all of the systems. And, of course, contributing to GStreamer would be another asset on my resume.<br></div><div><br></div>Thank you for the guidance.<span class="HOEnZb"><font color="#888888"><br><br></font></span></div><span class="HOEnZb"><font color="#888888">Chuck<br></font></span><div><div><div><div><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="h5">On Wed, May 27, 2015 at 3:32 PM, Sebastian Dröge <span dir="ltr"><<a href="mailto:sebastian@centricular.com" target="_blank">sebastian@centricular.com</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><span>On Mi, 2015-05-27 at 14:46 -0400, Chuck Crisler wrote:<br>
> Thank you. That leaves me completely bewildered, which is better than<br>
> pursuing the wrong direction. :-) Back to my original question, how do I<br>
> use GStreamer to access the cameras on Android? It seemed that the<br>
> conversation that Tim pointed to only discussed development strategies. Has<br>
> either been incorporated into the Android 1.4.5 binaries? Or is this an<br>
> 'opportunity' for some development work? :-)<br>
<br>
</span>I started merging this, just have to find some time to finish it. It's<br>
mostly boring shuffling around of code, not really development work.<br>
<br>
Note: the code is there (see links in the bug report), just has to be<br>
integrated properly and cleaned up a bit<br>
<span><br>
> This is now causing me to wonder about accessing a camera with GStreamer<br>
> from a Windows tablet. Does that work?<br>
<br>
</span>What Windows tablet, and do you already have GStreamer running there? ;)<br>
But same answer as what Nicolas replied, appsrc... or write a proper<br>
source element.<br>
<div><div>--<br>
Sebastian Dröge, Centricular Ltd · <a href="http://www.centricular.com" target="_blank">http://www.centricular.com</a><br>
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