[gst-embedded] can playbin handle the sink with decoding functions?
liangzhao.bit at gmail.com
Thu Feb 26 21:42:26 PST 2009
Can playbin2 support both decoder and decodesink? I mean if both of them are
available, can I decide the playbin2 behavior that whic element can be used
by some methods? I find some signals in decodebin2, such as
"autoplug-factories", "autoplug-select", can I use it?
2009/2/21 Michael Smith <msmith at xiph.org>
> On Fri, Feb 20, 2009 at 5:35 PM, Liang Zhao <liangzhao.bit at gmail.com>
> > Hi Mike,
> > Thanks.
> > so playbin must add a audiobin after decoder? If that, that means our
> > audiosink can not work with playbin?
> playbin always decodes the audio fully, to raw PCM. So you probably
> can't use it in your case.
> > playbin2 is not stable in its description, and not used by many players
> > as totem, so what can I do?
> It's not guaranteed to be entirely API-stable (properties, signals,
> might change in future versions), but as far as code stability goes,
> it's perfectly ok.
> Some players do use it (e.g. Songbird, the player I work on, uses it
> on windows, linux, and macos).
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