<div>Hi Mke,</div>
<div> </div>
<div>Thank you. </div>
<div> </div>
<div>So the only way is to use playbin2? what is the difference on intefaces, properties and signals between playbin2 and playbin?</div>
<div>I find most of them are same.<br></div>
<div class="gmail_quote">2009/2/21 Michael Smith <span dir="ltr"><<a href="mailto:msmith@xiph.org">msmith@xiph.org</a>></span><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div class="Ih2E3d">On Fri, Feb 20, 2009 at 5:35 PM, Liang Zhao <<a href="mailto:liangzhao.bit@gmail.com">liangzhao.bit@gmail.com</a>> wrote:<br>> Hi Mike,<br>><br>> Thanks.<br>><br>> so playbin must add a audiobin after decoder? If that, that means our<br>
> audiosink can not work with playbin?<br><br></div>playbin always decodes the audio fully, to raw PCM. So you probably<br>can't use it in your case.<br>
<div class="Ih2E3d"><br>><br>> playbin2 is not stable in its description, and not used by many players such<br>> as totem, so what can I do?<br><br></div>It's not guaranteed to be entirely API-stable (properties, signals,<br>
might change in future versions), but as far as code stability goes,<br>it's perfectly ok.<br><br>Some players do use it (e.g. Songbird, the player I work on, uses it<br>on windows, linux, and macos).<br><br>Mike<br></blockquote>
</div><br><br clear="all"><br>-- <br>BRs.<br>Zhao Liang<br>