<div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">> Hi Felipe,<br>
> Thanks for your gst-launch-0.10 suggestion. Now i am able to render<br>
> my sink component also with this tool, and able to play audio from my sound<br>
> card.<br>
><br>
> I have few questions here.<br>
><br>
> 1. Why same sink component i am unable to load from Totem Player application<br>
> ?<br>
> Is it because of application or gst_openmax layer.<br>
<br>
</div>Totem works fine with omx elements too.</blockquote><div><br><b> Sorry for repeatedly asking the same question. But still i am not able to understand why totem and Playbin (i am <br> providingPULGIN_PATH) tools are not loading my sink element. Because same thing is happening from gst-launch-0.10<br>
tool , why not from other two ?<br> If you any idea please reply .... <br></b></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
<div class="Ih2E3d"><br>
> 2. gst-launch-0.10 is command line tool. with this i am not able to debug<br>
> the Gst_Openmax layer and my IL layer.<br>
> Is there any other tool available from sources ..?<br>
<br>
</div>Why are you not able to debug it? It's a great tool! :)<br>
<div class="Ih2E3d"><br>
> 3. Is there any openmax component for muxer, demuxer, clock kind of elements<br>
> ?<br>
<br>
</div>Not yet. There's some people interested in the ml, but nothing has been decided.<br>
<br>
--<br>
<font color="#888888">Felipe Contreras<br>
</font></blockquote></div><br><br clear="all"><br>-- <br>Thanks & Regards<br>Sriramamurti Kommanapalli<br><br>