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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - GLSL: derivatives in ES3 wrongly require OES_standard_derivatives to be enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71355">71355</a>
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<th>Assignee</th>
<td>idr@freedesktop.org
</td>
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<th>Summary</th>
<td>GLSL: derivatives in ES3 wrongly require OES_standard_derivatives to be enabled
</td>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>All
</td>
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<th>Reporter</th>
<td>aras@unity3d.com
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<th>Hardware</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Version</th>
<td>git
</td>
</tr>
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<th>Component</th>
<td>glsl-compiler
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>OpenGL ES 3.0 shaders wrongly require OES_standard_derivatives to be enabled,
in order for dFdx and friends to be available. Looks like builtin_function.cpp,
fs_oes_derivatives has wrong logic; it should allow ES 300 without the
extension.</pre>
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