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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Mesa crash on shaders that have large number of active uniforms."
href="https://bugs.freedesktop.org/show_bug.cgi?id=71254#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Mesa crash on shaders that have large number of active uniforms."
href="https://bugs.freedesktop.org/show_bug.cgi?id=71254">bug 71254</a>
from <span class="vcard"><a class="email" href="mailto:petri.latvala@intel.com" title="Petri Latvala <petri.latvala@intel.com>"> <span class="fn">Petri Latvala</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=71254#c5">comment #5</a>)
<span class="quote">> It basically does that. If the shader has more than MAX_UNFORMS*4
> components of data, the linker will generate an error... because the shader
> exceeds hardware limits and won't run.</span >
Okay I edited the array sizes and confirmed that an error is properly
generated. I'll prepare a patch to be submitted.
That leaves us with the stack overflow issue. I think it should be a separate
bug, and needs a testcase without a humongous amount of uniforms.</pre>
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