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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [IVB/HSW/BYT-M bisected] lightsmark v2008 performance reduced ~30%"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71523#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [IVB/HSW/BYT-M bisected] lightsmark v2008 performance reduced ~30%"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71523">bug 71523</a>
              from <span class="vcard"><a class="email" href="mailto:fredrik@kde.org" title="Fredrik Höglund <fredrik@kde.org>"> <span class="fn">Fredrik Höglund</span></a>
</span></b>
        <pre>The most likely explanation is the overhead from computing the gl_client_arrays
in _mesa_update_state(). Lightsmark makes a lot of calls to glDrawElements()
each frame, and changes the vertex arrays between those calls.

That being said, I can't reproduce the regression with r600g. I get
approximately 115 FPS with and without the ARB_vertex_attrib_binding changes.

Could you investigate further?</pre>
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