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    <body><span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Desktop extension defined in ES 3.00 shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71630">bug 71630</a>
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           <td>mattst88@gmail.com
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Desktop extension defined in ES 3.00 shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71630#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Desktop extension defined in ES 3.00 shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71630">bug 71630</a>
              from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
        <pre>I think I fixed this with e21debbf751c86a991dc1fdc39bc4e3b7b82b9cb ("glcpp:
Don't define macros for extensions that aren't in ES") almost a year ago to the
day.

git tag --contains=... says that it's in

mesa-9.1
mesa-9.1-rc1
mesa-9.1-rc2
mesa-9.1.1
mesa-9.1.2
mesa-9.1.3
mesa-9.1.4
mesa-9.1.5
mesa-9.1.6
mesa-9.1.7
mesa-9.2
mesa-9.2-rc1
mesa-9.2-rc2
mesa-9.2.1
mesa-9.2.2
mesa-9.2.3

and I can't reproduce with a shader_test:

[require]
GL ES >= 3.0
GLSL ES >= 3.0
[vertex shader passthrough]
[fragment shader]
#version 300 es
#ifdef GL_ARB_draw_instanced
#extension GL_ARB_draw_instanced : require
#endif
void main() {}

but I suppose there could be a bad interaction caused when creating the shader
program via GL_ARB_ES3_compatibility?</pre>
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