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        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - GL_ARB_ES3_compatibility and std140 arrays"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71741">71741</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>GL_ARB_ES3_compatibility and std140 arrays
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>sheffmail@mail.ru
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86 (IA32)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>9.1
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=89409" name="attach_89409" title="std140 array bug">attachment 89409</a> <a href="attachment.cgi?id=89409&action=edit" title="std140 array bug">[details]</a></span>
std140 array bug

It appears that mesa 9.1.7 incorrectly handles arrays inside uniform blocks
with std140 layout when GL_ARB_ES3_compatibility is used. I've attached a
sample program, build it with:

gcc std140_bug.c -o std140_bug -lX11 -lGL -lm

The program draws a triangle, rotation angle is taken from a uniform buffer in
vertex shader like this:

float angle = rotations[1];

This should access 2'nd array element, but instead it accesses 5'th element, as
a result triangle is rotated by 85 degrees (appears narrow) when it should be
rotated by 0 degrees (appear wide)

glxinfo:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2
OpenGL version string: 3.0 Mesa 9.1.7
OpenGL shading language version string: 1.30
uname -a:
Linux xxx 3.11.0-13-generic #20~precise2-Ubuntu SMP Thu Oct 24 21:07:45 UTC
2013 i686 i686 i386 GNU/Linux</pre>
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