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            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO --- - GL_ARB_ES3_compatibility and std140 arrays"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71741#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO --- - GL_ARB_ES3_compatibility and std140 arrays"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71741">bug 71741</a>
              from <span class="vcard"><a class="email" href="mailto:sheffmail@mail.ru" title="Stanislav Vorobiov <sheffmail@mail.ru>"> <span class="fn">Stanislav Vorobiov</span></a>
</span></b>
        <pre><span class="quote">>Have you tried this on other OpenGL implementations?</span >
Mali has 2 samples in their SDK - "instancing" and "instanced tesselation" that
use arrays of floats and also treat elements as float aligned, it's here:
<a href="http://malideveloper.arm.com/develop-for-mali/sdk/opengl-es-sdk-for-linux/">http://malideveloper.arm.com/develop-for-mali/sdk/opengl-es-sdk-for-linux/</a></pre>
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