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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED --- - [i965 Bisected]Ogles2conform GL2Tests/three_uniforms/three_uniforms_vec4_ivec4_bool_use_ivec4_to_render_frag.test fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=72379#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED --- - [i965 Bisected]Ogles2conform GL2Tests/three_uniforms/three_uniforms_vec4_ivec4_bool_use_ivec4_to_render_frag.test fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=72379">bug 72379</a>
              from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
        <pre>ConfigID: 64 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8
gtf_version: 3.0
mode: egl
arg: ./GTF -width=64 -height=64
-run=GL2Tests/three_uniforms/three_uniforms_vec4_ivec4_bool_use_ivec4_to_render_frag.test
gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2
gl_shading_language_version: OpenGL ES GLSL ES 3.0
gl_version: OpenGL ES 3.0 Mesa 10.1.0-devel (git-847bc36)
gl_vendor: Intel Open Source Technology Center
gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays
GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8
GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture
GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV
GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer
GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_EGL_image_external
GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage
GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range
GL_OES_depth_texture_cube_map GL_OES_surfaceless_context
GL_EXT_color_buffer_float GL_EXT_shader_integer_mix
stamp: 20140109140917
Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044)
three_uniforms: Start
#+
GL2Tests/three_uniforms/three_uniforms_vec4_ivec4_bool_use_ivec4_to_render_frag.shader1.ppm
and
GL2Tests/three_uniforms/three_uniforms_vec4_ivec4_bool_use_ivec4_to_render_frag.shader2.ppm
are different
three_uniforms: total = 1, failure = 1, #1</pre>
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