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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro: Last Light rendering issues"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71870#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro: Last Light rendering issues"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">bug 71870</a>
from <span class="vcard"><a class="email" href="mailto:beko@maxr.org" title="Bernd Kosmahl <beko@maxr.org>"> <span class="fn">Bernd Kosmahl</span></a>
</span></b>
<pre>I made an api trace as well. Perhaps it's helpful. The game works just fine for
me:
OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.88
<a href="http://beko.maxr.org/MetroLL.trace.tar.gz">http://beko.maxr.org/MetroLL.trace.tar.gz</a> (674M)
<a href="http://beko.maxr.org/MetroLL.trace.tar.gz.sha1">http://beko.maxr.org/MetroLL.trace.tar.gz.sha1</a>
I started the game, changed the "gfx settings slider" to MAX and loaded a
savegame. After that I quit the game.</pre>
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