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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro: Last Light rendering issues"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71870#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro: Last Light rendering issues"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">bug 71870</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=71870#c15">comment #15</a>)
<span class="quote">> I made an api trace as well. Perhaps it's helpful. The game works just fine
> for me:
>
> OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
> OpenGL version string: 4.2.0 NVIDIA 304.88
>
> <a href="http://beko.maxr.org/MetroLL.trace.tar.gz">http://beko.maxr.org/MetroLL.trace.tar.gz</a> (674M)
> <a href="http://beko.maxr.org/MetroLL.trace.tar.gz.sha1">http://beko.maxr.org/MetroLL.trace.tar.gz.sha1</a>
>
> I started the game, changed the "gfx settings slider" to MAX and loaded a
> savegame. After that I quit the game.</span >
Bernd, would it be possible for you to try traces captured by Andreas?</pre>
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