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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - _glapi_tls_Dispatch undefined"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73778#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - _glapi_tls_Dispatch undefined"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73778">bug 73778</a>
from <span class="vcard"><a class="email" href="mailto:samrg472@gmail.com" title="samrg472@gmail.com">samrg472@gmail.com</a>
</span></b>
<pre>Ok. I have now built with the --enable-glx-tls. This does fix the driver
loading issue in xorg. However, it creates another issue. Now
_glapi_tls_Context is undefined.
$ glxgears
libGL: OpenDriver: trying /usr/local/lib/dri/i915_dri.so
libGL error: dlopen /usr/local/lib/dri/i915_dri.so failed
(/usr/local/lib/dri/i915_dri.so: undefined symbol: _glapi_tls_Context)
libGL error: unable to load driver: i915_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i915
libGL: OpenDriver: trying /usr/local/lib/dri/swrast_dri.so
libGL error: dlopen /usr/local/lib/dri/swrast_dri.so failed
(/usr/local/lib/dri/swrast_dri.so: undefined symbol: _glapi_tls_Context)
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
While it appears that GL applications appear to be working. This creates some
major issues in how GL applications operate. Probably due to my actual driver
thats needed to be failing. I'm not sure exactly what driver is being loaded.
But I do know the driver I need does still fail to load. And this issue causes
major rendering issues in GL powered games.</pre>
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