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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>high
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [ILK Bisected]Piglit/spec_glsl-1.10_execution_vs-call-in-nested-loop fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73957">73957</a>
</td>
</tr>
<tr>
<th>CC</th>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<th>Assignee</th>
<td>stereotype441@gmail.com
</td>
</tr>
<tr>
<th>Summary</th>
<td>[ILK Bisected]Piglit/spec_glsl-1.10_execution_vs-call-in-nested-loop fails
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Severity</th>
<td>major
</td>
</tr>
<tr>
<th>Classification</th>
<td>Unclassified
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Reporter</th>
<td>huax.lu@intel.com
</td>
</tr>
<tr>
<th>Hardware</th>
<td>All
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Version</th>
<td>unspecified
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/DRI/i965
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr></table>
<p>
<div>
<pre>System Environment:
--------------------------
Platform: Ironlake
Libdrm: (master)libdrm-2.4.52
Mesa: (master)1032c33cb93f1e8839be0f743b81492c2ca87e39
Xserver:
(master)xorg-server-1.15.0-1-ga92c6406e7f6c0b74fb1cb9361ad904facc0f722
Xf86_video_intel:(master)2.99.907-46-g2c441079cbd52902d356b652659e2be84726940e
Cairo: (master)2a7f133639bed86a29dd9693cb78c0aa42eaff30
Libva: (staging)79ddde6bab54618046f136471c020c08ff4fde50
Libva_intel_driver:(staging)6736a39fce442a8e5abb2a2e99adf56e3965d35f
Kernel: (drm-intel-nightly) 164a4cb4c1431a0689f85507868356fae24da638
Bug detailed description:
-----------------------------
It fails on Ironlake with mesa master branch. It doesn't happen on mesa 10.0
branch.
spec_glsl-1.10_execution_vs-inner-loop-modifies-outer-loop-var also fails by
same bisect commit.
spec_EGL_EXT_client_extensions_conformance_test_3 skip by same bisect commit.
Bisect shows: 1032c33cb93f1e8839be0f743b81492c2ca87e39 is the first bad commit.
commit 1032c33cb93f1e8839be0f743b81492c2ca87e39
Author: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>>
AuthorDate: Thu Jan 9 11:34:33 2014 -0800
Commit: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>>
CommitDate: Tue Jan 21 20:25:52 2014 -0800
mesa: Change redundant code into loops in texstate.c.
This is possible now that ctx->Shader.CurrentProgram is an array.
Reviewed-by: Chris Forbes <<a href="mailto:chrisf@ijw.co.nz">chrisf@ijw.co.nz</a>>
Reviewed-by: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>>
output:
Probe color at (0,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
PIGLIT: {'result': 'fail' }
Reproduce steps:
----------------------------
1. xinit
2. ./bin/shader_runner
tests/spec/glsl-1.10/execution/vs-call-in-nested-loop.shader_test -auto</pre>
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